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Ziran Yang

COLM 2026×2ICLR 2026强化学习与后训练推理评测与基准多模态理论与学习动力学
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0 一作 · 3 篇 · COLM 2026 / ICLR 2026

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2026 顶会论文

3
作者位次 #2/10COLM 2026Poster· Poster Session 1· Imperial Ballroom· #51

Goedel-Code-Prover: Hierarchical Proof Search for Open State-of-the-Art Code Verification

Zenan Li · Ziran Yang · Mike He · Haoyu Zhao · A. Zhao · Shange Tang · Kaiyu Yang · Aarti Gupta · Zhendong Su · Chi Jin

A hierarchical proof search framework that decomposes complex code verification goals into subgoals and trains a unified 8B policy via RL, achieving 2.6× improvement over the strongest baseline on Lean 4 benchmarks.

摘要

Large language models (LLMs) can generate plausible code but offer limited guarantees of correctness. Formally verifying that implementations satisfy specifications requires constructing machine-checkable proofs, a task that remains beyond current automation. We propose a hierarchical proof search framework for automated code verification in Lean~4 that decomposes complex verification goals into structurally simpler subgoals before attempting tactic-level proving. Central to our approach is a principled decomposition score that combines constructive justification with structural effectiveness. The same score serves as both the training reward and the inference-time ranking criterion, aligning optimization and deployment. We train *Goedel Code Prover*, a single unified policy for both decomposition and completion, through supervised initialization followed by hybrid reinforcement learning, where a continuous decomposition reward supports planning exploration while supervised replay stabilizes proof generation. On three Lean-based code verification benchmarks comprising 427 tasks, our 8B-parameter model achieves a 62.0\% prove success rate, a 2.6$\times$ improvement over the strongest baseline under the reported inference settings. We further observe consistent inference-time scaling: success rates improve monotonically with search iterations and sampling budget, while whole-proof baselines plateau within the evaluated budgets.

强化学习与后训练评测与基准推理Neural Theorem ProvingAutomated Code VerificationHierarchical Proof SearchHybrid Reinforcement LearningOpenReview
作者位次 #8/13COLM 2026Poster· Poster Session 4· Imperial Ballroom· #11

Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning

Chengshuai Shi · Wenzhe Li · Xinran Liang · Yizhou Lu · Wenjia Yang · Ruirong Feng · Seth Karten · Ziran Yang · Zihan Ding · Gabriel Herbert Sarch · Danqi Chen · Karthik R Narasimhan · Chi Jin

We present Odysseus, an open and practical training framework for building VLM agents in long-horizon decision-making environments.

摘要

Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 environment turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least $3\times$ average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.

多模态强化学习与后训练推理Reinforcement learning finetuningVision-language modelsEmbodied agentsOpenReview

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