paper.dinq.meAI 与前沿科学顶会 · 学术新星雷达
登录 DINQ
返回新星榜
NG

Noah Goodman

COLM 2026ICML 2026可解释性推理多模态社会与人本理论与学习动力学
新星分贡献者
44
一作贡献0
核心/参与10
方向广度13
合作网络9
0 一作 · 2 篇 · COLM 2026 / ICML 2026

获取完整研究档案

首次获取该候选人的完整档案及 StartLux 评估共 20 积分;每位用户单独解锁,之后查看免费。主动刷新 20 积分。

联系方式

实时查找电子邮箱,费用不超过20积分;未找到邮箱不扣费。

2026 顶会论文

2
作者位次 #10/13COLM 2026Poster· Poster Session 1· Franciscan A· #79

Manifold Steering Reveals the Shared Geometry of Neural Network Representation and Behavior

Daniel Wurgaft · Can Rager · Matthew Kowal · Sheridan Feucht · Usha Bhalla · Tal Haklay · Eric Bigelow · Raphaël Sarfati · Jack Merullo · Noah Goodman · Thomas Fel · Atticus Geiger · Ekdeep Singh Lubana

The geometry of activation space provides a blueprint for effective steering.

摘要

Neural representations carry rich geometric structure; but does that structure causally shape behavior? To address this question, we intervene along paths through activation space defined by different geometries, and measure the behavioral trajectories they induce. In particular, we test whether interventions that respect the geometry of activation space will yield behaviors close to those the model exhibits naturally. Concretely, we first fit an activation manifold $M_h$ to representations and a behavior manifold $M_y$ to output probability distributions. We then test the link $M_h \leftrightarrow M_y$ via interventions: we find that steering along $M_h$, which we term \textit{manifold steering}, yields behavioral trajectories that follow $M_y$, while linear steering---which assumes a Euclidean geometry---cuts through off-manifold regions and hence produces unnatural outputs. Moreover, optimizing interventions in activation space to produce paths along $M_y$ recovers activation trajectories that trace the curvature of $M_h$. We demonstrate this bidirectional relationship between the geometry of representation and behavior across tasks and modalities. In language models, we use reasoning tasks with cyclic and sequential geometries as well as in-context learning tasks with more complex graph geometries. In a video world model, we use a task with geometry corresponding to physical dynamics. Overall, our work shows that geometry in neural representation is not merely incidental, but is in fact the proper object for enabling principled control via intervention on internals. This recasts the core problem of steering from finding the right *direction* to finding the right *geometry*.

可解释性推理多模态Representation GeometryActivation SteeringNeural ManifoldsOpenReview

常见合作者