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Mirella Lapata

COLM 2026×5ICLR 2026×2多模态推理对齐与偏好智能体与工具可解释性
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0 一作 · 7 篇 · COLM 2026 / ICLR 2026

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2026 顶会论文

7
作者位次 #2/2COLM 2026Poster· Poster Session 1· Imperial Ballroom· #57

Reasoning about Intent for Ambiguous Requests

Irina Saparina · Mirella Lapata

We train models to handle ambiguous requests by reasoning about intent and generating a single structured response listing multiple plausible interpretations and their answers.

摘要

Large language models often respond to ambiguous requests by implicitly committing to one interpretation, frustrating users and creating safety risks when that interpretation is wrong. We propose generating a single structured response that enumerates the different ways an ambiguous request can be interpreted, each coupled with a corresponding answer. Our models are trained with reinforcement learning using a dual reward objective: recall on ambiguous inputs to maximise coverage of valid interpretations, and precision on unambiguous ones to suppress spurious alternatives. Training requires only multiple valid answers per input as supervision, no clarification questions or explicit interpretations are needed. Experiments on conversational question answering and semantic parsing demonstrate that our method achieves higher coverage of valid answers than baseline approaches. Human evaluation confirms that predicted interpretations are meaningful and explain their corresponding answers. Our approach promotes transparency with explicit interpretations, avoids additional interaction rounds by producing all interpretations in a single generation, and supports downstream applications through its structured output format.

推理安全可解释性AmbiguityreasoningOpenReview
作者位次 #6/7COLM 2026Poster· Poster Session 3· Imperial Ballroom· #4

Learning Steerable Clarification Policies with Collaborative Self-play

Jonathan Berant · Maximillian Chen · Adam Fisch · Reza Aghajani · Fantine Eri Huot · Mirella Lapata · Jacob Eisenstein

AI models should change how they clarify ambiguous prompts based on context, their confidence and interaction cost. We train steerable LMs that take cost coefficients as input and choose a clarification policy that maximizes cost-conditioned reward.

摘要

To handle ambiguous queries, AI assistants must decide (a) when to guess the user's intent and answer directly, (b) when to enumerate and respond to multiple plausible intents, and (c) when to ask a clarifying question. No strategy is always superior; the right decision depends on *contextual* factors such as user preferences or modality. For example, enumerating several possible interpretations can be cumbersome on small screens or voice-based settings, while a more interactive style may be dispreferred in desktop settings. In this work, we propose training *steerable policies* for managing such uncertainty via self-play. Given two agents, one simulating a user and the other an AI assistant, we generate conversations where the user issues a potentially ambiguous query, and the assistant must choose how to respond. The assistant receives as input the *numerical cost* of asking a clarification question, and of generating each word, and is trained to select the conversational action that maximizes its final reward: accuracy penalized by these costs. We apply Reinforced Self-Training (ReST) to optimize this objective and show that it yields a steerable policy that adapts its behavior based on the provided costs, improving both reward and accuracy. Moreover, the resulting policy generalizes to numerical cost values unobserved during training.

对齐与偏好智能体与工具可解释性steerabilitypost-trainingalignmentambiguityOpenReview
作者位次 #5/5COLM 2026Poster· Poster Session 5· Franciscan B· #81

MT-PINGEVAL: Evaluating Multi-Turn Collaboration with Private Information Games

Jacob Eisenstein · Fantine Eri Huot · Adam Fisch · Jonathan Berant · Mirella Lapata

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information.

摘要

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis, in which a fixed token budget is divided over a variable number of turns. We find that in many cases, language models are unable to use interactive collaboration to improve over the non-interactive baseline in which one agent summarizes its information and the other agent immediately acts -- despite substantial headroom. This suggests that state-of-the-art models still suffer from significant weaknesses in planning and executing multi-turn collaborative conversations. We analyze the linguistic features of these dialogues, assessing the roles of sycophancy, information density, and discourse coherence. While there is no single linguistic explanation for the collaborative weaknesses of contemporary language models, we note that humans achieve comparable task success at superior token efficiency by producing more coherent dialogues. The proactive management of private information is a defining feature of real-world communication, and this work is designed to drive further progress on this capability.

推理智能体与工具对齐与偏好multi-turn evaluationdialoguecollaborationOpenReview
作者位次 #2/2COLM 2026Poster· Poster Session 3· Imperial Ballroom· #65

Multimodal Latent Reasoning via Predictive Embeddings

Ashutosh Adhikari · Mirella Lapata

predictive alignment of embeddings improves over reconstruction-based approaches for latent modelling from multimodal tool use

摘要

Tool-augmented multimodal reasoning enables visual language models (VLMs) to improve perception by interacting with external tools (e.g.,~cropping, depth estimation). However, such approaches incur substantial inference overhead, require specialized supervision, and are prone to erroneous tool calls. We propose \mbox{\textsc{Pearl}} (\textbf{P}redictive \textbf{E}mbedding \textbf{A}lignment for \textbf{R}easoning in \textbf{L}atent space), a JEPA-inspired framework that learns from expert tool-use trajectories entirely in the latent space, eliminating the need for explicit tool invocation at inference time. Unlike reconstruction-based latent reasoning methods, which autoregressively generate latent tokens and suffer from training–inference mismatch and limited support for multi-step tool use, \textsc{Pearl} directly learns predictive embeddings from multimodal trajectories while preserving the standard vision-language generation pipeline: it is model-agnostic, simple to train, and naturally supports trajectories with multiple tool calls. Experiments across multiple perception benchmarks show that \textsc{Pearl} matches or outperforms standard supervised fine-tuning and reconstruction-based latent reasoning approaches. Furthermore, we provide empirical evidence that reconstruction-based methods primarily learn embeddings rather than image edits in latent space, motivating predictive embedding learning as a more principled alternative. We will release the code at \url{https://github.com/Ashutosh-Adhikari/pearl}.

多模态智能体与工具推理Latent ReasoningVQAMultimodalityOpenReview
作者位次 #2/4COLM 2026Poster· Poster Session 6· Imperial Ballroom· #29

REFRAMED: Towards Realistic Audio Description Generation for Movies

Igor Sterner · Mirella Lapata · Alex Lascarides · Frank Keller

We introduce a new formulation of AD generation in which models must jointly decide what to describe and when to do it, alongside a high-quality dataset and evaluation metrics that support the task.

摘要

Audio Description (AD) is a verbal narration of key visual content in videos, enabling access for visually impaired audiences. Unlike standard video captioning, AD is a structured editorial task: descriptions must be inserted into gaps in dialogue and must convey only what is needed to understand the narrative being told. However, existing approaches formulate AD generation in an artificial setting where both the content and timing of descriptions are pre-specified, reducing the task to clip-level captioning. They further rely on noisy transcription and alignment pipelines, and lack the rich parallel data required for modeling narrative context. We introduce a new formulation of AD generation in which models must jointly decide what to describe and when to do it. To support this, we present REFRAMED, a high-quality dataset of 2,023 videos that span 3,302 scenes from 206 movies, with professional AD transcripts (both American and British versions), professional subtitles and aligned screenplays. We also provide a manually curated challenge set that pairs full movies with multiple AD references, together with evaluation protocols that leverage dialogue gaps and multi-reference comparisons. Experiments with state-of-the-art AD systems and multimodal LLMs show that they outperform trivial baselines but fall far short of expert human performance. Our dataset and benchmark establish a new foundation for research on video understanding.

多模态评测与基准对齐与偏好audio descriptiondatasetnarrativescreenplayOpenReview
作者位次 #3/3ICLR 2026Poster· General Machine Learning / Transfer, Multitask and Meta-learning

Meta-Adaptive Prompt Distillation for Few-Shot Visual Question Answering

Akash Gupta · Amos Storkey · Mirella Lapata

多模态强化学习与后训练检索与知识OpenReview

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